Activities will focus on innovative technologies for learning, on the underpinning interoperability standards and on the integration of different components into smart learning environments. They will combine different technologies (e.g. mobile, augmented reality, natural interaction technologies) and support composing, re-using and distributing interactive educational content and services, with assessment and feedback functionalities. Based on technological advances enabled by research carried out so far, this projects activities will support networking, capacity building and experimentations in methodologies and tools for data-driven, (including automated measurement of human-system interaction) non-linear approaches to adaptive learning and remediation technologies and cognitive artefacts (including toys) for effective and efficient human learning.